About me

I am a digital artist, art director and storyteller specialized in the creation of characters and backgrounds, based in Lima, Perú.
I’ve been able to work in different animated projects since 2008, in some Peruvian films, video games, in advertising and in some international projects. At the moment, I’m an artist at Disney Lorcana, and I’m producing some of my own projects for social media.
I also like to work on my personal projects and tell my own stories, besides that I can keep practicing constantly and have better tools to create different worlds in each new project that I face.
I love meeting new people and working as a team is one of the things I enjoy doing the most.
To consult me about anything related to an animation or video game project, do not hesitate to write to me at: juandiego.lpi@gmail.com

Experience

October 2022 - December 2024

Bardel Entertainment

Concept artist for an upcoming Feature Film

October 2021(Present)

Disney Lorcana

Artist for Disney Lorcana

September 2021

Nimble Giant

Concept Artist at Nimble Giant Entertainment for the triple A game Star Trek Infinite

March 2021

Final Frontier

Concept Artist and Background designer for the animated special Disney’s “Descendants: The royal wedding”

July 2020

Sunwolf Entertainment

Art director, animator, illustrator and Background Artist for the peruvian indie videogame Imp of the Sun

March 2020

Filair Productions

Visual Development for the Mexican animated series: The Guardians of Tzolkin

2018 - 2020

Red Animation Studios

Concept artist for various audiovisual animation projects.

Animation Director for Little Angels, Co-director of feature film Kai with Milton Guerrero and winners of the DAFO award for pre production.

2016 - 2017

Origami Art Studio

Visual Development for Nuna: The Agony of the wamani

Education

October 2021 - June 2022

IDEA Academy

Master inVisual Development program

October 2021 - 8 week session

Armand Serrano's Mentorship

Mentorship that I took with Armand Serrano on Visual Development, creation of characters and sets for production.

2009 -2017

UPC

Bachelor of Audiovisual Communication

2008

Fx Animation School

3d animation for production

Skills

Photoshop
Unreal Engine
3d Studio Max

Contact

MY PERSONAL PROJECTS

In my free time, I always like to come up with new things and work on my personal projects. This is how I have worked in different branches such as sculpture, creation of board games, animations, and other upcoming projects.



Stories of Undernest:
The sweet Quest

Stories of Undernest, is a personal project where I am developing a fantasy world based on warrior insects.

Basically the main story revolves around a little fly king, who must search for the sweetest honey of all to free his people from a curse.

At the same time, I am trying to create other stories based on other characters and take this project to be something transmedia. The first short-term project is a small comic, with the history of Fernit and concept art from this world.

EXCAVATUMBAS

“Excavatumbas” was the first game I worked on, produced, and released in 2018.

This is a fast game, very fun and that has met people’s expectations, and it is something that makes me very happy as a creator.

 

MY YOUTUBE CHANNEL

A few months ago, I started creating videos for both YouTube and tutorials for Gumroad. In the case of YouTube, I like the idea of ​​being able to tell experiences or talk about issues related to digital art while I show the processes of my illustrations.

It is a very fun way to move around in social media, in addition, that producing each of these videos is something that I really enjoy, and much more when it reaches people and they shares their experiences.
 



Echoes from the Stars

Echoes from the Stars is a very nice game that we made at Lima Game Jam 2022. We finished this game in 48 hours and I was in charge of the art direction, 3d animation and narrative of the game.

Due to the very nature of the project and the time, the material developed is more to give us an idea of the path, mood and style that the game would take, and it is something that guided the visual aspect a lot from the beginning.