I am a digital artist, art director and storyteller specialized in the creation of characters and backgrounds, based in Lima, Perú.
I’ve been able to work in different animated projects since 2008, in some Peruvian films, video games, in advertising and in some international projects. At the moment, I’m an artist at Disney Lorcana, and I’m producing some of my own projects for social media.
I also like to work on my personal projects and tell my own stories, besides that I can keep practicing constantly and have better tools to create different worlds in each new project that I face.
I love meeting new people and working as a team is one of the things I enjoy doing the most.
To consult me about anything related to an animation or video game project, do not hesitate to write to me at: juandiego.lpi@gmail.com
Experience
October 2022 - December 2024
Bardel Entertainment
Concept artist for an upcoming Feature Film
October 2021(Present)
Disney Lorcana
Artist for Disney Lorcana
September 2021
Nimble Giant
Concept Artist at Nimble Giant Entertainment for the triple A game Star Trek Infinite
March 2021
Final Frontier
Concept Artist and Background designer for the animated special Disney’s “Descendants: The royal wedding”
July 2020
Sunwolf Entertainment
Art director, animator, illustrator and Background Artist for the peruvian indie videogame Imp of the Sun
March 2020
Filair Productions
Visual Development for the Mexican animated series: The Guardians of Tzolkin
2018 - 2020
Red Animation Studios
Concept artist for various audiovisual animation projects.
Animation Director for Little Angels, Co-director of feature film Kai with Milton Guerrero and winners of the DAFO award for pre production.
2016 - 2017
Origami Art Studio
Visual Development for Nuna: The Agony of the wamani
Education
October 2021 - June 2022
IDEA Academy
Master inVisual Development program
October 2021 - 8 week session
Armand Serrano's Mentorship
Mentorship that I took with Armand Serrano on Visual Development, creation of characters and sets for production.
2009 -2017
UPC
Bachelor of Audiovisual Communication
2008
Fx Animation School
3d animation for production
Skills
Contact
- juandiego.lpi@gmail.com
- Perú
- Native Spanish
- English
PROYECTOS PERSONALES
En mis ratos libres, siempre me gusta crear cosas nuevas y trabajar en mis proyectos personales. Así es como he podido trabajar en diferentes ramas como la escultura, la creación de juegos de mesa, animaciones y otros proyectos que están en proceso.
Stories of Undernest:
The sweet Quest
Stories of Undernest, is a personal project where I am developing a fantasy world based on warrior insects.
Basically the main story revolves around a little fly king, who must search for the sweetest honey of all to free his people from a curse.
At the same time, I am trying to create other stories based on other characters and take this project to be something transmedia. The first short-term project is a small comic, with the history of Fernit and concept art from this world.






EXCAVATUMBAS
"Excavatumbas" fue el primero juego en el que trabajé, produje y saqué al mercado en 2018.
Este es un juego rápido, muy divertido y que ha llenado las expectativas de los usuarios, y eso siempre es algo que me hace muy feliz como creador.
MI CANAL DE YOUTUBE
Hace unos meses, empece a crear videos tanto para Youtube como tutoriales para Gumroad. En el caso de Youtube, me gusta la idea de poder contar experiencias o hablar de temas referentes al arte digital mientras muestro los procesos de mis ilustraciones.
Es una forma muy divertida de moverse en redes, además, de que producir cada uno de estos videos es algo que disfruto mucho, y mucho más cuando llega a la gente y comparten sus experiencias.
Echoes from the Stars
Echoes from the Stars is a very nice game that we made at Lima Game Jam 2022. We finished this game in 48 hours and I was in charge of the art direction, 3d animation and narrative of the game.
Due to the very nature of the project and the time, the material developed is more to give us an idea of the path, mood and style that the game would take, and it is something that guided the visual aspect a lot from the beginning.
